Multidisciplinary Project II / TASK 03 FINAL

Assignment Brief  

For the Final Assignment: Project Execution & Implementation, I was required to fully execute and implement my approved design proposal into a resolved, market-ready outcome. This phase focused on translating conceptual ideas into a practical and operational phygital experience by integrating spatial design, interactive media, UI/UX systems, and brand identity. The objective was to demonstrate how the proposed design functions effectively in real-world contexts, while addressing user experience, technical feasibility, and commercial viability. This assignment involved refining spatial layouts, interaction flows, and digital interfaces, developing a consistent brand identity across physical and digital touchpoints, and applying business and entrepreneurial strategies to support commercialization. The deliverables for this phase included a final project slide deck, design and brand presentation boards, prototypes or demonstration materials, and a professional oral presentation to clearly justify the design intent, branding, and implementation strategy.

Figure 1.1 Assignment Brief PDF


Progress Write Up _Click Below Weekly Link to Read 

Assignment Outcome

Final Project Slide

Figure 1.2 Final Project Slide PDF

Presentation Board

Figure 1.3 Presentation Board PDF

Presentation Video 

Figure 1.4 Final Presentation Video

Prototype Demonstration Video

Figure 1.5 Prototype Demonstration Video

Self - Reflection

In this assignment, building the space and installation was especially challenging. Creating the 3D environment in Blender was difficult as I had not used the software for a while, and some effects I envisioned were unfamiliar to me. Instead of forcing complex solutions, I adapted my ideas and found simpler alternatives. For example, for the tunnel installation, I initially wanted a plastic surround effect, but since I could not achieve it technically, I used plastic lids instead to create a similar visual outcome.

The physical installation also came with challenges. Some issues occurred with the 3D model scale, as the school could not print a large model. I had to cut the model into smaller pieces, which did not turn out perfectly, so I reprinted some parts externally and fixed others using clay before polishing them. Compared to physical fabrication, coding was more difficult. I faced sensor connection issues at first, which were later identified as code-related problems and took time to troubleshoot.

The most time-consuming part was integrating visuals, interaction, and sound. Creating the hover interaction with swimming fish took a long time to refine, especially when combining background visuals with sensor input. Adding sound was particularly challenging in Processing due to library issues, so I decided to switch to p5.js, which made sound integration and projection mapping much easier using p5mapper. Overall, this process taught me the importance of flexibility in design, especially when technical limitations arise. Instead of forcing complex solutions, I learned to adapt my ideas and prioritise clarity, feasibility, and user experience. In future projects, I will plan technical testing earlier and explore multiple tools in parallel to reduce trial-and-error time.

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