Games Development / Task 1: Game Design Document

Timeframe :Week 01 – Week 04

To-Do :

Develop Three Game Proposals:

  • Brainstorm and outline three initial game ideas. These do not need to be final but should serve as preliminary concepts to explore.

Create a Video Presentation:

  • Prepare and record a video presentation to introduce and explain each of your game ideas.

JUMP LINK (ASSIGNMENT 01)

Proposal Overview

In this proposal, I have included three game ideas, along with the inspiration (game analysis) and gameplay details for each.

Titles for the Game Ideas:

  1. Quest for the Scattered Crystals
    An exploration game where players collect items and return them to their owner.

  2. Hide and Seek
    A horror-themed adventure where players search for children and attempt to escape a haunted house.

  3. Parkour in the Underground City
    A parkour game where players must navigate an underground city and make their way back to the surface.


Inspiration (Game Analysis):

  • Terraria: Inspiration for exploration and item collection mechanics.
  • Identity V: Influence on the horror and hide-and-seek elements.
  • Super Mario: Basis for platforming and parkour mechanics.

Art Style:

  • Bright and Colorful Pixel Art: Ideal for capturing an adventurous and vibrant feel.

  • Pixel Art with Dark Tones: Suitable for creating a horror atmosphere with a mysterious ambiance.
  • Gritty Pixel Art: Perfect for a rugged, underground environment in the parkour game

Character Inspiration / Reference

  •  Quest for the Scattered Crystals
  • Hide and sick (Owner inspiration)

18/10/24 Consultation 

Feedback from lecture (before submitting ):

  • Overall, the game concept is clear and detailed. Below is specific feedback on each idea and guidance for refining the proposal.

Feedback on Game Ideas:
Idea 1:

  • This idea is the most suitable; proceed with this proposal and present only the first idea.
  • The proposal is generally strong but needs more depth regarding the demons and creatures. Consider expanding on:
    • Types of Demons/Creatures: Describe their characteristics and classifications.
    • Attack Methods: Explain how they attack, including weapon details and attack styles.
  • Incorporate more visual references for the demons and creatures (such as anime or similar artistic influences).
Idea 2:
  • To enhance this idea, expand on the puzzle mechanics, as the current gameplay pace is slow.
  • Include more detective elements to make it engaging; otherwise, simply finding children may become monotonous.
Idea 3:
  • Parkour movement is crucial and should be highlighted.
  • This idea requires extensive visual elements to make the experience dynamic.

Overall Recommendation:

  • Use Idea 1 for the proposal, as it is the most fitting option.

Proposal Outcome (PDF and Slide)

Proposal PDF


Proposal Slide (Idea 1 only)


Presentation Video (Idea 1 Only)
*** Camera is at the Left Corner (A little Small)***

Reflection 

In this assignment, I was able to brainstorm and explore different ideas for a game, giving me the opportunity to think about the type of game I wanted to create. During the brainstorming process, I didn’t struggle much with the storyline or the beginning. However, as I continued, I started to get a little confused with what I had written and the changes I made, and I also got stuck on deciding what sounds to add for the enemy. Overall, this assignment allowed me to unleash my creativity and make the project interesting.


To Overall Jump Link 

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