Lighting Interactive Design - Weekly Note

MODULE INFORMATION BOOKLET


Week 1 (3/2/2025) – Introduction to Lighting Interactive Design

Class Summary

Today's class introduced us to lighting interactive design, focusing on projection mapping and immersive experiences. 

Lecture Notes

Concepts

  • Transform buildings by giving them different unique looks and personalities.
  • Create immersive experiences, particularly for indoor spaces.

Key Considerations

  • Canvas – Understand the building or structure that are being mapped.
  • Scale – Ensure visuals are properly adjusted to match real-world size.
  • Light & Shadow – Use depth effects to create a 3D illusions.
  • Creativity – Think outside the box to make engaging and dynamic visuals.

Tools & Software

Assignment Details (Assignment will be in GROUP *Except of Portfolio*)

  • Exhibition Venue: Muzium Telekom
  • Duration: 1 minute
  • Surface: 3 walls, 1 floor

**Wednesday Go to Muzium Telekom (5/2/25)**

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Week 1 (6/2/2025) – Muzium Telekom ( Site Visit )

Class Summary - In today's class, we had a short lecture at Muzium Telekom. We explored the space, which gave us a better understanding and inspired new ideas for our project.

How to Determine a Suitable Projection Surface

  • Canvas Color: Use white or light-colored surfaces since projection light is primarily white.
  • Black Background: If the surface is black, the projection will appear gray and less vibrant.
  • Material: The surface must be matte and non-transparent to prevent light from passing through.

Choosing the Right Building for Projection Mapping

  • Modern buildings often have too much glass, making them unsuitable for projection.
  • Heritage or vintage buildings are ideal as they are mostly white, feature-rich, and have smaller sections to experiment with.
  • Ensure there is a clear projection path—a space to position the projector at the right height and angle.
  • A common issue in Malaysia is obstructed views due to roads and parked cars, so the viewing location must be carefully planned.

How to Start

  • Develop an Idea & Concept
  • Use a mind map to expand ideas.
  • Extract key keywords from the concept.
  • Start gathering visual references (mood board, sketches).
  • Focus on the Visuals First!

** Do not think about movement yet—prioritize static visuals.

** The final projection will be 1 minute long, with 10 seconds per scene.

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Week 2 (10/2/2025) 

1. Understanding Projection Mapping

Projection mapping is a technique that transforms surfaces (buildings, sculptures, logos, etc.) into dynamic visual displays. To create effective content, consider:

  • The Canvas: Type of surface, scale, and how content fits.
  • Light & Shadow: Enhancing visual depth for realism.
  • Creativity: Pushing artistic and technical possibilities.


2. Technical Setup & Execution

Understanding the Canvas

  • Obtain the layout and measurements of the building.
  • Compress measurements to 1080px for projection planning.
  • Assess the room setup to determine the best projector placement.

Projection Selection

  1. Select a projector type based on brightness, resolution, and projection surface.
  2. Obtain measurements of the projector and lens specifications.
  3. Use a projector calculator to determine:

    • Distance & height of the projector.
    • Number of projectors required.
    • Optimal projection angle.
    • Whether the light intensity is sufficient for the distance and lens used.
Projection Type and Price

Rigging Setup

  1. Large-scale outdoor projections may require a crane to position the projector.
  2. Setup usually takes about a week, including calibration and connections.
  3. Addressing obstacles:

    • A tree blocking a projector may require repositioning it slightly inward.
    • Another solution is to raise the projector and angle it downward for proper coverage.


3. Planning & Concept Development

Step 1: Brainstorming & Mind Mapping

  • Generate ideas, themes, and visual concepts.
  • Identify key messages and artistic direction.

Step 2: Understanding the Projection Canvas

  • Assess building/site structure for feasibility.
  • Consider environmental factors (size, angles, obstructions).


4. Industry Workflow: Two Teams Working Simultaneously

Technical Team

  • Handles hardware setup, projector calibration, and execution.
  • Ensures proper lens shift & rotation (adjusting the projector without moving it).

Creative Team

  • Focuses on visual content creation using a structured process:

Creative Team Workflow

  • Idea & Brainstorming – Develop initial concepts and visual themes.
  • 3D Visualization (Front Side Only) – Create models using Blender or similar 3D software.
  • Storyboard & Style Frames – Sketch the flow of visuals.
    • Tools: Adobe Photoshop, Illustrator, Procreate.
    • Sent to client for approval.
  • 2D & 3D Animation – Develop motion graphics.
    • Tools: After Effects, Cinema 4D.
  • Final Compositing – Add effects, sound, and final refinements.
    • Tools: Premiere Pro, Final Cut Pro, Adobe Audition.
  • Projection Mapping Execution – Apply animations to real-world surfaces.
    • Tools: Resolume Arena, MadMapper.


5. Sketches, Storyboarding & Animatic

Sketches & Storyboarding

  • Purpose: Define form, shape, and sequence before digital execution.
  • Sketches & Storyboards are interchangeable – can be shuffled and reused.
  • Descriptions should be clear and detailed for better communication.

Animatic (Expected for Final Submission)

  • A rough animation preview combining sketches with sound.
  • Helps refine timing, transitions, and overall flow.
  • Tools: CapCut (allowed for this assignment).

Sketch Example

Figure 2.1 Sketch Example Provided in lecture

Figure 2.2 Sketch Example Provided in lecture

Figure 2.3 Sketch Example Provided in lecture

6. Assignment Submission Requirements

Portfolio - Your portfolio should document the entire process:

  • ✅ Attach MIB & Assignment Brief (NO slides needed).
  • ✅ Show weekly progress & process development.
  • ✅ Include first and second attempts to illustrate refinement.
  • ✅ Write a final reflection on what was learned.
  • ✅ Use visual aids for clarity.
  • ✅ Document lecturer feedback in the blog.



Week 3 (19/2/2025) 

Class Notes – Animation and Video Editing

Today's lecture started with a recap of the previous class, followed by inspiration videos showcasing projection mapping on buildings.

Principles of Animation

These principles help make animation look more believable and engaging:

  1. Squash and Stretch – Movement that squashes and stretches (e.g., a ball squashes when it hits the ground and stretches when it bounces). This effect is exaggerated in animation.
  2. Anticipation – A preparatory movement before the main action occurs (e.g., a character bending knees before jumping).
  3. Follow Through & Overlapping Action – Elements continue moving even after the main action stops (e.g., a character’s hair or clothing following the motion).
  4. Arcs – Natural movement follows a curved path rather than a straight line.
  5. Slow In & Slow Out – Gradual acceleration and deceleration for smoother motion.
  6. Timing – Controlling the speed of movement (a technical aspect of animation).
  7. Secondary Action – Additional movements that complement the main action (e.g., a character swinging their arms while walking).
  8. Exaggeration – Enhancing movement for dramatic or comedic effect.
  9. Staging – Directing the audience’s attention to the most important part of the scene.
  10. Straight Ahead & Pose-to-Pose Animation
  • Straight Ahead: Frame-by-frame animation for more fluid motion.
  • Pose-to-Pose: Key poses are created first, then in-between frames are added (common in Blender).
  1. Solid Drawing – Giving 3D depth to 2D animation.
  2. Appeal – Making characters visually interesting and engaging.
Figure 3.1 principles of animation

Animation vs. Motion Graphics

  • Animation: Creating movement for storytelling, characters, and realistic motion.
  • Motion Graphics: Moving graphic elements and shapes, often used for marketing and digital design.

Usage of Motion Graphics

  • Social media posts
  • Digital posters
  • Animation and film
  • Projection mapping
  • Exhibitions

Motion Graphics Applications

  • Adobe After Effects – Industry standard (80% usage). Requires a subscription.
  • Nuke – Used in high-end visual effects (20% usage).
  • Rive – Focuses on interactive animations.
  • Fable – Has limitations in detail and uses presets.
  • Figma – Mostly for UI/UX design but supports animations.
  • Blender – Can create both 2D and 3D animations.
  • Calvary – Similar to Fable but with limitations in complexity.

Video Editing Techniques

Today's lesson included learning the basics of Adobe After Effects, a key tool for motion graphics and animation.

Figure 3.2 Adobe After Effect Composition Setting

Figure 3.3 Adobe After Effect Testing Outcome




Week 4 (24/2/2025) 

Class Notes

In today's class, we received a briefing on Assignment 2 and having lecture about Narrative and Concept Development.

Projection Mapping Overview

  • Transforms spaces with dynamic visuals.
  • Used in art, ads, events, and heritage sites.
Project 2 Deliverables
  • Narrative Outline – Guides storytelling.
  • Moodboard – Defines visual style.
  • Storyboard – Plans scene sequences.
Why Narrative Outline?
  • Framework for visual content.
  • Ensures logical flow & emotional impact.
Key Elements
    • Title, Objective, Audience, Theme.
    • Characters & Setting – Who & where.
    Moodboard
        • Includes images, colors, textures, typography, animations.
        • Ensures consistent style.
        Storyboard
              • Visualizes script into scenes.
              • Defines angles, transitions, effects.


              Week 5 (05/3/2025) 

              Class Notes (how to import asset from PS or AI to After effect)

              Size : 1700 px x 3840 px 

              Importing Assets from Photoshop to After Effects

              • When transferring elements from Photoshop to After Effects, ensure that all objects are placed in separate layers.
              • If you import the file into After Effects and later add a new layer in Photoshop, it will not appear in After Effects. However, if you add elements to an existing layer, those changes will be reflected.
              • To import the Photoshop file into After Effects, select "Composition - Retain Layer Sizes" to preserve the individual layers.

              Figure 5.1 Setting when drag in any things into Adobe after effect 

              Working with Layers and Pre-Compositions in After Effects

              • If you press Ctrl + C, create a new composition, and paste elements inside, any changes made to the original layer will update automatically.
              • Use Ctrl + Shift + C to create a pre-composition that groups all selected layers together, treating them as a single unit.

              Adding Effects in Adobe After Effects

              • After importing Photoshop assets, various effects can be applied to enhance the animation and visual appeal.
              • Experiment with keyframes, transitions, and blending modes to create dynamic motion graphics.
              • KeyLight -Remove many unwanted Color 

              Short Cut Key

              • ctrl + D = Duplicate  
              • Ctrl + Shift + C = pre-composition

              Figure 5.2 Week 05 after effect testing result 




              Week 6 (12/3/2025) 

              Class Notes - After Effects Notes

              1. Alpha Matte & Masking Shapes

              • Alpha Matte: A new function in After Effects that allows masking effects within a shape.
              • Making Shape Edges Blue:
                • Apply a Blur Effect and adjust the settings accordingly.
                • Another method: Use Mask Feather to create a soft, blurry edge.

              2. Puppet Tool

              • Used for simple animations on objects like hands, figures, or other elements.
              • Allows you to create joints on a character and move them for animation.

              3. Parenting

              • All child layers follow a single parent layer.
              • Useful for animating multiple objects together.

              4. Wiggle Effect on Scale

              • Press Alt + Click on the Scale property.
              • Adjust settings manually or use an expression (code) to control the effect.

              5. Plugins for Effects

              • Websites to find After Effects plugins:
                • Motion Array
                • AEScripts

              6. Rendering in After Effects

              Method 1: Directly from After Effects

              1. File → Add to Render Queue
              2. Select the Best Settings below
              3. Format: H.264
              4. Choose the export destination
              5. Click Render

              Method 2: Exporting with Transparent Background

              1. Output Settings: Change H.264 to QuickTime
              2. In Video Output, select Alpha or RGB+Alpha

              Method 3: Using Adobe Media Encoder

              1. File → Add to Adobe Media Encoder Queue
              2. Select and change the format settings as needed
              3. Click Render

              Note:

              • Rendering in After Effects requires waiting until completion.
              • Adobe Media Encoder allows you to continue working while rendering.

              7. Render Output Settings

              • Resolution: 3840 x 1700 px
              • Audio: Included
              • Frame Rate: 25 FPS
              • Color Depth: Minimum 8-bit
              • Format: MOV / MP4

              8. Keyframe Shortcut

              • Press U to see all created keyframes.

              Week 7 (17/3/2025) 

              Class Notes

              Connecting to a Projector

              To connect to a projector, follow these steps:

              1. Physical Connection – Use an HDMI, VGA, or DisplayPort cable to connect your computer to the projector.
              2. Display Settings – Adjust your computer’s display settings to extend or duplicate the screen.
              3. Projector Settings – Ensure the correct input source is selected on the projector.

              Learning Resolume Arena

              • Resolume Arena allows us to map and control projection visuals.
              • Input vs. Output:
                • Input refers to the selected visual content.
                • Output is the projection displayed onto a surface.
              • We can select and map specific parts of an image or video to align with a mock-up, adjusting section by section.
              • It's possible to create a new screen and map it separately if needed.




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