Advanced Modeling and Animation / Weekly Note and Progress

Week 01

This week, we are not having any lectures, tutorials, or practical sessions.

Week 02

Lecture note Provided 

Tutorial and Practical

In today class Mr Yusri have told us to do a simple 3D modeling for mickey mouse.


Week 03

In this week's lecture, Mr. Yusri introduced us to retopology, explaining its importance and the workflow, including the tools and assets involved. I found it particularly insightful because it helped me understand the practical applications of retopology and why it's essential for creating efficient, optimized 3D models. The video that he provided further explained these concepts, offering detailed explanations on the technical aspects and the necessity of retopology in various stages of 3D modeling. This made me realize how crucial it is to apply these principles, especially for projects requiring high performance and visual quality. 

Lecture note Provided 

Video Link- https://www.youtube.com/watch?v=S4YNiImIgPs

Class exercise -doing/explore 3D animation 

    


Week 04

This week in class, Mr. Yusri introduced us to Photogrammetry: Capturing the World in 3D during the lecture. In the practical and tutorial sessions, he assigned us a task to create a 3D word animation in Blender. This exercise allowed us to explore and practice our modeling and animation skills.

Lecture note Provided 

Class activity animate 3D text 

Week 05

This week, we do not have any lectures or tutorials, but our lecturer provided us with a slide titled "Procedural Modeling: An Introduction." From the slide, I learned about what procedural modeling is, along with its benefits, such as efficiency, consistency, and scalability. The slide have also covered the procedural modeling process, textures, and workflow.

Lecture note Provided 

Week 06

This week, we have a brief introduction to texture painting techniques, tools, strategies, and the workflow for creating them.

Lecture note Provided 

Week 07

This week, our lecture focused on Material Workflow in 3D, introducing us to the comprehensive process of working with materials in 3D projects. We explored the properties of different materials, various techniques for creating and applying them, and the importance of efficient material libraries and asset management. This lecture provided valuable insights into optimizing the workflow for managing complex assets, which is essential for streamlining 3D design projects and enhancing overall productivity.

Lecture note Provided 

Practical and Tutorial 
This week, we have an external lecturer teaching us how to create a building or room in Blender using the tools provided in Blender 4.2 and 3.6. The main focus will be on how to create camera animations and how to utilize them effectively.


Class Reflection

This class offered an opportunity to revisit Blender, a software I had not used in a long time, and explore features I had never encountered before. Guided by an external lecturer, we delved into innovative tools and plug-ins that allow users to create 3D rooms without traditional methods such as cutting or looping. This was a fascinating experience as I learned how to extend walls, ceilings, and even add furniture seamlessly. Although this was an individual activity, the experience of experimenting with Blender allowed me to rediscover the software's creative potential.

One of the most surprising and enjoyable aspects of the session was discovering that doors and windows could be animated to open and close after attaching them to a wall. This was entirely new to me, and experimenting with this feature felt rewarding. Additionally, I explored camera animations, a tool I had known about but never fully utilized. Learning to add keyframes and adjust the speed of movements opened new creative possibilities, making the camera a dynamic storytelling element. These discoveries highlighted how much of Blender I had yet to explore, motivating me to deepen my knowledge of the software.

While the class was engaging, Since I was using Blender version 3.6 instead of 4.2, I had access to fewer built-in furniture models and plug-ins, which served as a reminder to update the software. Additionally, because I had not used Blender in a while, I found myself struggling with basic functionalities. However, rather than being discouraged, I took this as an opportunity to refresh my skills and approach Blender with a new perspective.

The session allowed me to reflect on my learning process and how I approach new tools and technologies. I realized the importance of adaptability and patience when tackling unfamiliar or outdated tools. I also discovered a newfound enthusiasm for features like animation and plug-ins, which I had previously overlooked. This motivation has encouraged me to update my Blender version and continue exploring its advanced features, pushing the boundaries of what I can create.

In conclusion, this class was a valuable opportunity to revisit Blender and discover its untapped potential. The challenges I faced, particularly with technical limitations, taught me resilience and adaptability. Exploring features like door and window animations and camera keyframing has sparked a renewed interest in 3D design and animation. Moving forward, I plan to continue exploring Blender’s capabilities and improve my proficiency, ensuring I make the most of the creative opportunities the software offers.


Week 09

This week, there is an external lecture in class teaching us how to create bones in Blender and animate a character in Blender.

Class Outcome (Practical and Tutorial)





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