Spatial Design / Week 09-14
Week 09
Task/exercise: Continue with Metaverse
check and recreate on studio and gallery floor plane
- select object
- go to material
- change 'Alpha' to Alpha Blend '
- Adjust 'Alpha ' on top for the glass how clear you want
Week 10
Continue on metaverse- Done with floor plane starting to insert things in side spatial.io for (art studio )
How to add interact with the chair
Create a chair
Add-empty-sphere
Move the hemisphere( from empty) on top of the cube (half of the circle only)-name it "-hotstop"
Add, empty ,cube(locate at the exactly same place of the chair( name it"3DSMeshMetrix")
Add, empty ,cube(locate it at the exactly same place on the chair again name it"RootNode"
Put "3DSMeshMatrix" inside "RootNode"
Orange box go to parents
Pick RootNode
-"hotspot" pick the #DsMEshMatrix
Move to the empty back to the original space
Export to glb
Final outcome in spatial.io- insert image
- select image trace
- select -object- expend - object /fill -ok
- select things you do not wanted -delete
- save as "SVG" - go blender import
- adjust the size and the place (move and rotate)
- select the logo -select curve -select 3D
- **if 2D choose extrude under geometry (adjust extrude)
- object -convert -mesh
- ctrl +J (join into 1)
- ***can choose Bevel and adjust the edge
Week 11
Continue on metaverse (Art gallery )
Creating a 3D logo for the metaverse and also inserting things in to the metaverse
Week 12
Ploy haven - set spatioal.io environment
- go to HDRI (web)
- download (image / texture/background )in the website
- go to blender
- add sphere
- shade the sphere smooth
- add material
- base - colour texture
- apply HDRI texture (the downloaded one
- export glb
- spatial.io import "skybox"
- go to modifier
- select 'decimate' or 'remesh' /go to green triangle at right panel
- select 'remesh'
Week 13
Final presentation
Showcase of
Application
- Wireframe
- Prototype
Metaverse
- Space in spatial.io
- More creative is not interesting enough
- Too save
- Change some thing on the prototype
Week 14
REFINE METAVERSE
Research and redesign the floor plan for gallery
How to fix the problem of image getting dark in spatial.io
mix (one shadow only )

Show Mr Max the metaverse
- Ask on the image how to make it brighter in blender animation
Feedback on new metaverse (Gallery)
- Create contrast for euro vision (on wall)
- For the interactive the line spacing will need to change higher or make the bottoms gap bigger
- the leaves is not green enough (adjust the color)
- the center pillar for interactive in too outstanding
- add some color for the lower level for interactive
- add some introduction at the bottoms for the space upstairs (artwork /material)
- Try to avoid black in reception area
- Create a frame for the entrance to enhance and create a perspective for it
- Maybe some line lead toward the tunnel to create connection
- The directory are too stand up
- Try to link every things together
- Try to bring the floor and the wall together make to together /blend it (use straight or curve line)
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