Spatial Design & 3D / Final Project
Spatial & 3D -Final Assignment
40% - Group/ individual
Timeframe :Week 08 – Week 14
Deadline : 31 DEC 2023, before 11.59pm
Description :Create a metaverse ,Refine the selected design concepts into more detailed and comprehensive solutions.
Presentation feedback
UI /UX
- add some quote at the booking history
- make the success age more thing it is too plane
Slide
- give some example and explain the concept more clear
metaverse
- too save make it more creative
METAVERSE!!!!
Art Gallery (LEVEL 01)
This art gallery we have included 3 theme for it which is
- European
- Interactive
- 3D painting
Reception area and Hall
In this space, we have tried to add more color and avoid using black excessively. However, this space was initially chosen as the starting point for this metaverse. We have included a reception area, the gallery logo, and a staircase leading to the workshop through a portal.
European
In this theme, we have incorporated artwork from famous European artists and transformed it into a video that scrolls itself. Additionally, a sculpture is included in the middle, slowly turning.
Interactive
We have separated this space into two levels. The upper layer plays a video, creating interactivity with the audience. The lower layer provides images and descriptions to the audience, explaining what we are showcasing in this interactive theme.
3D Painting
For this theme, we have included flat images with a 3D effect to create the illusion of elements popping out of the picture. In this space, we have decided to depict images floating in the sky, moving around to captivate the audience.
Art Workshop (LEVEL 02)
The space we have created is designed for both adults and children to engage in the creation of art. On this floor, we have incorporated three distinct areas: a reading corner, a children's workshop, and an adult workshop.
Children workshop
We have decided to create two different spaces for adults and children because we want the children's workshop to be more fun and interesting. We are making it more colorful by using pastel colors. Additionally, in this space, we have included many children's drawings to give it a more playful and childish appearance
How it look like in spatial.io :
Things included in here
- children drawing
- children table
- whiteboard
- some decoration
- art supply
Adult workshop
For the adult space, we have created an environment that caters to their preference for a quieter setting, avoiding an abundance of colors while they engage in creating artwork. Our plan is to maintain a tidy appearance and provide additional tools like easels, which children may not use. The most notable difference between the two rooms is in the workshop setup: in the children's workshop, they sit together and work collaboratively, whereas in the adult workshop, individuals have separate seating arrangements.
Things include in this space
-Easel
-washing corner
-individual sitting place
-art supply
-canvas
-washing corner
-individual sitting place
-art supply
-canvas
Reading corner and entrance
In this space, we have included beanbags and a small table to create a reading corner, allowing viewers/users to explore books they are interested in.
Art Studio (LEVEL 03)
On Level 3, we have established a studio for long-term artists to create their artwork, doubling as an office space. The studio is divided into three sections: the VR room, meeting space, and a communal area. The VR room is equipped with tools such as VR sets, a 3D printer, and a green screen, creating a darker environment to facilitate immersive experiences. The meeting space is furnished with tables for discussions, given its primary function. Upon entering the space, there is a common area where artists can engage in their creative process at tables in the center and access the tools they need directly from the shelves.
Meeting room
Common room and entrance
Final outcome
Slide
Process writing 01
In this final project, I found it difficult to create a metaverse, and during the process, we encountered many problems. In the first stage, the initial challenge we faced was deciding what to do and how to design the rooms for all three floors. At the second stage, creating the metaverse revealed more problems. While working on the floor plan, it was challenging for me to visualize the scale of avatars standing inside and create a curved wall. Eventually, I opted to use a circle and edited it into the shape I wanted.
After completing the floor plan, the third stage involved arranging things in Spatial.io. However, as we added objects, the platform started to lag, making it difficult for things to load and function properly. To address this, Sze Ching and I decided to separate the floors into different Spatial.io links and added portals to connect all metaverse spaces, reducing lag. Despite these measures, we still faced issues during the arrangement process, such as objects moving if not locked. Even with the separation in Spatial.io, we noticed lag in the art gallery and workshop, prompting us to recreate them to resolve the problem. In the new Spatial.io for the gallery, we compressed and reduced the wireframe for the objects, eliminating the lag.
Upon refinement, we noticed that the gallery, workshop, and studio appeared a little grey for the wall. Adjustments to the emission were make to make it brighter. The biggest challenge we encountered was baking the light and exporting the floor plan. Despite several attempts, I couldn't get it to work, so I sought help from Mr. Max, and he guided me. Although the floor plan wasn't baked, the logo with gradient successfully exported in Blender.
Summery (problems that we encounter)
- brainstorming on the floor plane
- create the floorplan and adjust the scale
- create floor plane with curve
- create glass in blender
- hard to adjust the position of gallery rooms
- spatial.io started to lag while putting in things
- create shadow in spatial.io
- thing do not function in spatial.io
- could not create gradient for logo in blender
- could not bake things
- material does not work in spatial.io
Version 1.0 for Gallery Metaverse -Link
Overall reflection
In this final project of creating a metaverse, I was initially unsure about what we were doing and lacked an understanding of what a metaverse entails. However, after gaining some insight, Sze Ching and I formed a group to tackle this assignment. The most significant challenge I encountered during the project was building the floor plane, as visualizing the avatars within it proved difficult.
The major setback occurred during Blender modeling, where I struggled to bake the object and create lighting for the metaverse. Despite these challenges, I believe this project has improved my skills in creating 3D objects compared to the beginning. I've also enhanced my problem-solving skills in finding solutions to the issues I faced.
However, through this project, I realized the need to improve my creative thinking skills to make the metaverse more interesting post-presentation. Additionally, I acknowledge the importance of refining my 3D modeling skills and enhancing my presentation skills for future projects. I have also gained many interesting and fun knowledge throughout this project.
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