Games Development / Task 2: Art Asset Development

Week 05 – Week 07

Task

In this assignment we were given the task to produce the art asset for our games. 

This will need to includes :

  • Characters
  • Environment
  • Items
  • Props
  • Obstacles
  • Power ups and HUD design.

Assignment Jump Link

Game Asset Slide


Presentation Video 


Animation 
Main Character Soren animation for 
  • Idle
  • Walk
  • Jump
  • Injury
  • Attack
  • Death 

Figure 1.1 
Soren Idle

Figure 1.2 Soren Walk

Figure 1.3 Soren Jump

Figure 1.4 Soren Injury

Figure 1.5 Soren Attack 

Figure 1.6 Soren Death


Big Boss - Doom Casters
  • Walk
  • Attack
  • Injury
  • Idle
  • death


Figure 2.1 Doom Casters Idle

Figure 2.2 Doom Casters 
Walk


Figure 2.3 Doom Casters Attack 


Figure 2.4 Doom Casters Injury

Figure 2.5 Doom Casters Death


Creature / Other Enemy Mob (basic animation only)

Figure 3.1 Soul Reavers (demon)



Figure 3.2 Forest Spider (Creature)

Figure 3.3 Cave Spider (Creature)



Figure 3.4 Cave Bats - flying (Creature)

Figure 3.5 Cave Bats - Idle (Creature)

Free Assets demon: one of the Demon (Cursed Spirits) are downloaded at 

Hero (no animation)- Heroes remain unmoved because they don’t reveal their true selves, as this is something that represents them.
Figure 4.1: Hero (one of them)

Items / Collectibles / Obstacle 
in this section it included 
  • HP Item
  • HP Bar
  • Buff Item
  • The 6 Crystals
  • Obstacle
Figure 5.1 HP Item


Figure 5.2 HP Bar



Figure 5.3 Buff Item
Figure 5.4.1 Crystal - Blue


Figure 5.4.2 Crystal - Red

Figure 5.4.3 Crystal - Purple

Figure 5.4.4 Crystal - Green

Figure 5.4.5 Crystal - Yellow

Figure 5.4.6 Crystal - Blue


Figure 5.5: Treasure Box for Buff Item

Figure 5.6 Obstacle 

Game Interface
Figure 6.1 Enter / Exit Page

Figure 6.2 Game Over

Figure 6.3 Storyline 

Game Environment

Figure 7.1 Level 1 - Forest 

Figure 7.2 Level 2 and 3 - Dungeon 

Figure 7.3 Final Level - City

Current Progress
What has been done:

  • Main character design and basic animations
  • Final boss design and basic animations
  • Creature and demon designs, with idle animations
  • Background design
  • Collectibles (e.g., crystals, health items)
  • Character HP differences (HP for all)

What has yet to be done:

  • Gameplay assets
  • Finalizing gameplay mechanics
  • Deciding which characters to include
  • Creature and demon animations (attack, hurt, walk, death)
  • Goblin animations (all actions still need to be done)
  • Background platforms that the player can step on (determining their locations)


Reflection 

In this assignment, creating game assets has challenged me to think both critically and creatively. Designing the game’s character and environment required me to visualize how each element would appear in animation and the overall visual concept.

Throughout this process, I encountered challenges, particularly at the start. I felt uncertain about where to begin, which led to some difficulty getting started. However, after researching and gathering inspiration, I was able to make progress. For the animation, I initially experimented with drawing frame by frame and implementing it in Unity. Unfortunately, the result was not as I expected, as the animation appeared unnatural, almost like a floating ghost.

In the end, I chose to use Procreate to create the animations, moving each scene forward frame by frame. This approach allowed me to create a better one than unity, that fit the visual style I had envisioned for the game.

Comments

Popular Posts